Video games & mental health: Celeste and Night in the Woods
My Grapeshot article from last week is up on the website! It’s about the video games Celeste and Night in the Woods - mainly about how they address mental health.
Read MoreA repository of writing by Lachlan Marnoch - short stories, fantasy, science fiction, science fact, and adjacent opinions.
My Grapeshot article from last week is up on the website! It’s about the video games Celeste and Night in the Woods - mainly about how they address mental health.
Read MoreYesterday, Simon Belmont (of Castlevania fame) was announced for Super Smash Bros. Ultimate. One of Simon’s attacks is holy water. The only possible conclusion to is that, in some way, every character in Smash is an unholy monstrosity that must be vanquished. Here, we try to work out why.
Read MoreSo here's the thing with old games like Dig Dug - my time/reward ratio requirements are much different than that of an 80s arcade kid.
Read MoreDOUBLE FIREPOWER
Read MorePac-Man is still pretty dope.
Read MoreIt lets you use a grenade launcher as a sidearm.
Read MoreAs annoying as it can get, it's still probably the best Alien game.
Read MoreIt's pretty sweet.
Read MoreDoom is awesome.
Read MoreOh boy, here it is. My ludicrous, self-appointed, Sisyphusian task: to make my way through my ludicrous backlog of games - in the order in which they were released.
Read MoreVideo games, Beowulf, and prize-winning books: the three essays I'm least ashamed of from university.
Read MoreWhy am I doing this?
Read MoreHey all! Here's a thing I made for an Intro to Video Games unit at uni a while back, and it's actually not completely terrible? It's a Metroidvania-style game built in the Kodu game engine. It probably takes around five to ten minutes to finish.
You can download Kodu, which you'll need if you want to play the game, here. It's a pretty good way to get started making games, especially for kids (but adults too).
File below. My proposal for the game is also included.