The Checklist - Rayman 2: The Great Escape (PS1)
The many disparate versions of Rayman 2 are strange beasts, and strangest of all is the port for the original PlayStation.
Read MoreA repository of writing by Lachlan Marnoch - short stories, fantasy, science fiction, science fact, and adjacent opinions.
The many disparate versions of Rayman 2 are strange beasts, and strangest of all is the port for the original PlayStation.
Read MoreIdeas are kind of like stars. No, bear with me.
Stars need time to form from the gas and dust of the interstellar medium. You have to leave that delicate substrate alone for it to undergo gravitational collapse. If something big happens nearby - a quasar, a supernova - the gas is blown away, scattered, and no star forms.
Like a stellar nursery, my brain matter sometimes needs to be left inert so that it can generate new ideas. I have to turn off the podcast or the music and starve my brain of stimulation . Then, I guess it has to generate something to amuse itself. And it works! A lot of my ideas come in those moments when I'm dead bored, when I'm out of podcasts on the way to uni and my brain is begging me to feed it something. If I do, no ideas form, just like a quasar quenching the interstellar medium. But if I leave that lump of grey matter to its own devices, it reluctantly churns out the occasional star.
Read MoreNorth Richmond Street, being blind, was a quiet street except at the hour when, after a daily seven-hour stretch of tedium, they finally let us loose. For the last hour us kids minded more the clock than the chalkboard. The yellow light of the sinking sun would warm our yawning faces, a signal to our brains to shut down; one old Mr Malone, droning on at the head of the class, was somehow insensate to.
Read More“Medium cappuccino.”
The grinder released a small pile of grounds into the handle. Dan tamped the pile smooth, then jammed the handle into its socket. As the coffee trickled through he steamed the milk, tiny bubbles rising to froth. He poured a stream into the cup with the coffee and affixed a lid.
“Medium cappuccino!”
A new issue of The Quarry, with a fascinating concept! It's all flash fiction or non-fiction, but which is which? It's up to you to guess.
My piece is here:
Read MoreI came up with some flag designs for a fictional nation in my science fiction universe - one that inhabits the moons of Jupiter.
Read MoreThe lizard scrambled up the wall, toes seeking tiny ledges in the sandstone brick. At the top she basked briefly in warmth, bubbling up from the brick and beaming down from above. Her forked tongue flicked out. A pungent odor. Human. A shadow fell across her and she dove for cover in the greens beyond.
Read MoreSo I went on a road trip recently and I thought I’d try my hand at a spot of travel writing.
Read MoreA cloud of fragile spectres drifts through the darkness.
A slow, clumsy whirlwind moves through them, carving a path through the helpless motes.
They are left battered and torn in the giants' wake, forthwith replaced.
“Why does the darkness frighten us?”
She hung in a lightless void. The manacles in which her wrists and ankles were bound stretched her spread-eagled. Only her own thoughts accompanied her.
This game... it's really, really something.
Read MoreHere at the chains of the world, the bonds that hold existence intact, you see everything. Everything becomes clear. You see the stars growing and shrinking as they draw ever nearer to their eventual collapse. You see the gases moving between nurseries. You see the rocks hurtling through the void, and clinging to them in earnest, the races, with their wars, their treaties. You can see the hate, the love, the loss. You see, and you understand.
Read MoreBetween this coming out at the peak of my end-of-year assessments and Zelda releasing in week one of first semester, it felt like Nintendo was trying to wreck my university career.
Read MoreA feature article published in Grapeshot Volume 10 Issue 1: X has just gone online! It is an examination of toilet stall graffiti and its social implications.
Read MoreHanging from a tree beside the path was a beehive.
Read MoreThe original Steamworld Dig leapt into my heart by combining the things I like about Motherload (digging for ore through squares of dirt and returning to the surface for upgrades) and Super Metroid (exploration gated by found abilities). This game took that even further, expanding the exploration and the playtime drastically and adding some neat progression features.
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